Fixed a bug causing revenant rockets to instantly explode on spawn when a revenant was too close of a wall. Fixed a bug causing barrels to still have colision even after it exploded. Improved the "aftermath" of all explosions. Added floor and ceiling decals for rockets. Finally fixed the "spinning heads" bug. non-interactive gib pieces disappears after 2000 tics to prevent fps drops. Added bouncecounts to all bouncing objects to prevent infinite bounce loop on elevators. New gibs for players that now have the correct color translation. Burning barrels can be used as a weapon it can be kicked, and its burning fuel will lit the ground, dealing heavy damage on enemies. Further improved smashed brain sprites. Fixed a bug causing sticky gibs to spawn far away from the wall. New animations: Hell Nobles will roar at the player when spoted. During the "Revenant Baseball" fatality, the player can aim at an enemy during the fatality and kill it with the revenant head. Super shotgun can kill Cacodemons with a single shoot at point-blank range and Hell Knights with a shoot to the face, but now it requires more time to reload. But now the health given by these adrenaline boosts can go over 100%. Fatalities are now much faster, and will give 50% less health. Now legs amputations happens when you actually shot their legs, and not randomly. Added localized damage on legs for zombies and imps. This usually happens if you enter a teleport while they were standing next to you and not moving. Sometimes they will fail to know where you are and teleport next to you. They are supposed to follow you into other levels. They will follow you everywhere, and if they get too far, they will teleport next to you. The flying bodies of zombies and imps killed by explosives will now cause area damage.
When a burning zombie runs into an explosive barrel, the barrel will always explode. Fixed dynamic lights for some projectiles. Fixed a bug causing barrels to dont cause damage when exploding over a liquid surface. Better sprites for smashed brain pieces. Fixed a bug causing the minigun to spend one bullet without actually firing anything at the start of the fire animation.
Removed vertical recoil for minigun's primary fire.
Dozens of new death animations and multilations for almost every monster.